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	<title>Comments for Romeozor.com</title>
	<atom:link href="http://romeozor.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://romeozor.com</link>
	<description></description>
	<lastBuildDate>Mon, 14 May 2012 18:49:02 +0000</lastBuildDate>
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		<title>Comment on About by z0d</title>
		<link>http://romeozor.com/about/comment-page-1/#comment-23</link>
		<dc:creator>z0d</dc:creator>
		<pubDate>Mon, 14 May 2012 18:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://romeozor.com/?page_id=2#comment-23</guid>
		<description>Yo!

Been trying to add a ruleset for DM (epam 1.02) since I need it for DM cup but it doesn&#039;t work. Any idea why it doesn&#039;t work? It doesn&#039;t even load hudelem. When I use tdm&#039;s &quot;CONFIG&quot; from pam folder for a DM gametype, it does work (but many things are fucked up) so it is not problem in my ruleset but when I use dm&#039;s &quot;CONFIG&quot; for dm, it doesnt. Any idea?

z0d</description>
		<content:encoded><![CDATA[<p>Yo!</p>
<p>Been trying to add a ruleset for DM (epam 1.02) since I need it for DM cup but it doesn&#8217;t work. Any idea why it doesn&#8217;t work? It doesn&#8217;t even load hudelem. When I use tdm&#8217;s &#8220;CONFIG&#8221; from pam folder for a DM gametype, it does work (but many things are fucked up) so it is not problem in my ruleset but when I use dm&#8217;s &#8220;CONFIG&#8221; for dm, it doesnt. Any idea?</p>
<p>z0d</p>
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	</item>
	<item>
		<title>Comment on Detecting hacked ePAM by S1mzooR</title>
		<link>http://romeozor.com/2012/01/detecting-hacked-epam/comment-page-1/#comment-22</link>
		<dc:creator>S1mzooR</dc:creator>
		<pubDate>Fri, 09 Mar 2012 14:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://romeozor.com/?p=231#comment-22</guid>
		<description>here are also checksums of the other files used by clanbase

z_svr_pam_powcamp = 1496846109
z_svr_ePAM101 = -863108901
z_srv_ePAM102 = 669768107
zzz_mp_tobruk = -1562314331
zzz_mp_powcamp = -149688453
mp_vallente = 1101689358</description>
		<content:encoded><![CDATA[<p>here are also checksums of the other files used by clanbase</p>
<p>z_svr_pam_powcamp = 1496846109<br />
z_svr_ePAM101 = -863108901<br />
z_srv_ePAM102 = 669768107<br />
zzz_mp_tobruk = -1562314331<br />
zzz_mp_powcamp = -149688453<br />
mp_vallente = 1101689358</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Romeozor</title>
		<link>http://romeozor.com/about/comment-page-1/#comment-21</link>
		<dc:creator>Romeozor</dc:creator>
		<pubDate>Mon, 06 Feb 2012 22:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://romeozor.com/?page_id=2#comment-21</guid>
		<description>Hey,

All credits go to people more talented than me. The code you&#039;re looking at is 95% you would find in the original PAM2 mode by bullet-worm, I just added some features that league people might like.

And to your question, unfortunately I haven&#039;t touched CoD2 or any of its code in a year and a half, so I don&#039;t really have any idea where to look. But keep looking, I&#039;m sure you can find some reference to it somewhere ^^</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>All credits go to people more talented than me. The code you&#8217;re looking at is 95% you would find in the original PAM2 mode by bullet-worm, I just added some features that league people might like.</p>
<p>And to your question, unfortunately I haven&#8217;t touched CoD2 or any of its code in a year and a half, so I don&#8217;t really have any idea where to look. But keep looking, I&#8217;m sure you can find some reference to it somewhere ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by z0d</title>
		<link>http://romeozor.com/about/comment-page-1/#comment-20</link>
		<dc:creator>z0d</dc:creator>
		<pubDate>Mon, 06 Feb 2012 21:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://romeozor.com/?page_id=2#comment-20</guid>
		<description>Hello!

Your epam mod is just awesome. I looked little bit into code and tbh. I can&#039;t believe how you actually &#039;ve done all those things for a game that is much different from everything else. I&#039;m wondering if You could help me. I&#039;m trying to switch weapon from right hand to left hand. Here is a picutre: http://i43.tinypic.com/rh4ye0.jpg , is there any way you could posssibly help me?

Thanks,
z0d</description>
		<content:encoded><![CDATA[<p>Hello!</p>
<p>Your epam mod is just awesome. I looked little bit into code and tbh. I can&#8217;t believe how you actually &#8216;ve done all those things for a game that is much different from everything else. I&#8217;m wondering if You could help me. I&#8217;m trying to switch weapon from right hand to left hand. Here is a picutre: <a href="http://i43.tinypic.com/rh4ye0.jpg" rel="nofollow">http://i43.tinypic.com/rh4ye0.jpg</a> , is there any way you could posssibly help me?</p>
<p>Thanks,<br />
z0d</p>
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	</item>
	<item>
		<title>Comment on ePAM 1.02 in the works by Romeozor</title>
		<link>http://romeozor.com/2010/06/epam-102-in-the-works/comment-page-1/#comment-8</link>
		<dc:creator>Romeozor</dc:creator>
		<pubDate>Thu, 17 Jun 2010 12:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://romeozor.com/?p=5#comment-8</guid>
		<description>I don&#039;t intend to make game changes like that. And even if it is possible, I don&#039;t have the time or the motivation to make it work. It worked for 5 years in its current form, the change would hold only minimal benefits, if any.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t intend to make game changes like that. And even if it is possible, I don&#8217;t have the time or the motivation to make it work. It worked for 5 years in its current form, the change would hold only minimal benefits, if any.</p>
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	<item>
		<title>Comment on ePAM 1.02 in the works by S1mzooR</title>
		<link>http://romeozor.com/2010/06/epam-102-in-the-works/comment-page-1/#comment-7</link>
		<dc:creator>S1mzooR</dc:creator>
		<pubDate>Wed, 16 Jun 2010 23:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://romeozor.com/?p=5#comment-7</guid>
		<description>furthermore, it would be nice if you could add that you can choose which player got 1 smokegrenade. because taking trenchgun only because of the smoke is popular.</description>
		<content:encoded><![CDATA[<p>furthermore, it would be nice if you could add that you can choose which player got 1 smokegrenade. because taking trenchgun only because of the smoke is popular.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ePAM 1.02 in the works by Romeozor</title>
		<link>http://romeozor.com/2010/06/epam-102-in-the-works/comment-page-1/#comment-6</link>
		<dc:creator>Romeozor</dc:creator>
		<pubDate>Wed, 16 Jun 2010 23:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://romeozor.com/?p=5#comment-6</guid>
		<description>I&#039;ll look into it.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll look into it.</p>
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	</item>
	<item>
		<title>Comment on ePAM 1.02 in the works by S1mzooR</title>
		<link>http://romeozor.com/2010/06/epam-102-in-the-works/comment-page-1/#comment-5</link>
		<dc:creator>S1mzooR</dc:creator>
		<pubDate>Wed, 16 Jun 2010 15:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://romeozor.com/?p=5#comment-5</guid>
		<description>hey romeo i saw that there is a timer in halftime which counts down 5 minutes.
Could you change that the match doesnt start after it is to 0:00? Cuz if enemies are in spectator and dont rup on purpose, they may fake AFK and spec the people. Just change that the timer is blinking or something like that (or kick every enemy which is in spec)</description>
		<content:encoded><![CDATA[<p>hey romeo i saw that there is a timer in halftime which counts down 5 minutes.<br />
Could you change that the match doesnt start after it is to 0:00? Cuz if enemies are in spectator and dont rup on purpose, they may fake AFK and spec the people. Just change that the timer is blinking or something like that (or kick every enemy which is in spec)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ePAM 1.02 in the works by S1mzooR</title>
		<link>http://romeozor.com/2010/06/epam-102-in-the-works/comment-page-1/#comment-4</link>
		<dc:creator>S1mzooR</dc:creator>
		<pubDate>Wed, 09 Jun 2010 18:14:27 +0000</pubDate>
		<guid isPermaLink="false">http://romeozor.com/?p=5#comment-4</guid>
		<description>ok I tried it, now it works!</description>
		<content:encoded><![CDATA[<p>ok I tried it, now it works!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ePAM 1.02 in the works by Romeozor</title>
		<link>http://romeozor.com/2010/06/epam-102-in-the-works/comment-page-1/#comment-3</link>
		<dc:creator>Romeozor</dc:creator>
		<pubDate>Tue, 08 Jun 2010 22:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://romeozor.com/?p=5#comment-3</guid>
		<description>I don&#039;t know what&#039;s wrong, but it probably is on your end. At least I didn&#039;t encounter such thing during my testing. See if you have your server set up properly, like only one mod in the mod folder.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know what&#8217;s wrong, but it probably is on your end. At least I didn&#8217;t encounter such thing during my testing. See if you have your server set up properly, like only one mod in the mod folder.</p>
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